decomposing a system into subsystems reduces the complexity developers have
decomposing a system into subsystems reduces the complexity developers have to deal with by simplifying the parts and increasing their coherence. decomposing a system into simpler parts usually increases a different kind of complexity: simpler parts also means more parts and more interfaces. if cohesion is the guiding principle driving developers to decompose a system into small parts, which competing principle drives them to keep the total number of parts small?
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