Consider the general domain of grid-world navigation tasks, where there is a goal state, obstacles, and a

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Consider the general domain of grid-world navigation tasks, where there is a goal state, obstacles, and a discount factor γ < 1. The actions are stochastic, so the agent may slip into a different cell when trying to move. There are five possible actions: go north, south, east, west, or stay in the same location. Consider the situation in which negative costs are incurred when bumping into walls. Can you draw a 3x3 example environment in which the best action in at least one state is to stay? If so, specify the actions, rewards and transition probabilities. If not, explain why.

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