Recreate the classic word game Hangman. At the start of the game, display a dashed line with

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Recreate the classic word game Hangman. At the start of the game, display a dashed line with one dash representing each letter in the word to be guessed. As a hint to the user, provide either a category for the word (e.g., sport or landmark) or the word’s definition. Ask the user to enter a letter. If the letter is in the word, display it in the location of the corresponding dash. Otherwise, draw part of the hangman stick figure. The game ends when the user completes the word or the entire hangman stick figure is drawn to the screen.

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Java How To Program Late Objects Version

ISBN: 9780136123712

8th Edition

Authors: Paul Deitel, Deitel & Associates

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