Create aMine Sweeper game by setting up a grid of rows and columns in which bombs are

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Create aMine Sweeper game by setting up a grid of rows and columns in which “bombs” are randomly hidden. You choose the size and difficulty of the game; for example, you might choose to create a fairly simple game by displaying a four-by-five grid that contains four bombs. If a player clicks a panel in the grid that contains a bomb, then the player loses the game. If the clicked panel is not a bomb, display a number that indicates how many adjacent panels contain a bomb. For example, if a user clicks a panel containing a 0, the user knows it is safe to click any panel above, below, beside, or diagonally adjacent to the cell, because those cells cannot possibly contain a bomb. If the player loses by clicking a bomb, display all the numeric values as well as the bomb positions. If the player succeeds in clicking all the panels except those containing bombs, the player wins and you should display a congratulatory message. Figure 15-44 shows the progression of a typical game. In the first screen, the user has clicked a panel, and the display indicates that no adjacent cells contain a bomb. In the second screen, the user has clicked a second panel, and the display indicates that one adjacent cell contains a bomb. In the last screen, the user has clicked a bomb panel, and all the bomb positions are displayed. Save the game as MineSweeper.java.

Mine Sweeper Mine Sweeper 1 Mine Sweeper 1 Bomb Bomb 3 3 1 2 Bomb. 1 1 Bomb 2 Figure 15-44 Typical progression of MineSweeper game 3.

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