What do you think of the decision, in C++, C#, and Ada 95, to use static method

Question:

What do you think of the decision, in C++, C#, and Ada 95, to use static method binding, rather than dynamic, by default? Is the gain in implementation speed worth the loss in abstraction and reusability? Assuming that we sometimes want static binding, do you prefer the method-by-method approach of C++ and C#, or the variable-by-variable approach of Ada 95? Why?

Fantastic news! We've Found the answer you've been seeking!

Step by Step Answer:

Related Book For  book-img-for-question
Question Posted: