CREATIVE PROBLEM ANALYSIS PROJECT (INDIVIDUAL) Students will be tasked with identifying a problem and attempting to solve
Question:
CREATIVE PROBLEM ANALYSIS PROJECT (INDIVIDUAL)
Students will be tasked with identifying a problem and attempting to solve the problem using any of the creative process models discussed in class (or others that they have identified for themselves as per approval of instructor). REMEMBER! THE PROBLEM AND SOLUTION ARE YOURS TO IDENTIFY AND CAN BE ALMOST ANYTHING. Students will be required to record the processes they have used that includes a report on what they did, how they did it, why they did it, what the outcome was and what they would want to change if they did it again. This is a creative assignment, so there is no set structure as to what you are to submit to the instructor: It may be a written report, videos, a blog web link, artistic representations etc. – the sky is the limit. However, the assignment should follow or utilize at least one (and some students have combined several) of the creative processes presented in the course that may include: SCAMPER, MIND MAPPING, MAP Model, CPS MODEL, GENEPLORE MODEL, SIX SENSES MODEL, SIX THINKING HATS MODEL, ZIG ZAG MODEL, ETC.
Remember! While the result can be a product or service, it might also be a policy, program or something else. But whatever problem you identify must be one that others identify as well (it cannot be personalized – “I need to stop cyberstalking Brad, or I have to lose weight” and that your solution can present a solution that many people generically might use (to prevent cyberstalking or to help customers lose weight). NEVERTHELESS! Since this is a creative exercise, the actual solution to the problem does not have to WORK or be VERIFIED as working… only a concept. The more creative the better. In other words, try to keep it to a potentially real solution, although it may be outlandish, crazy, novel or just not feasible financially (in a current sense).
Here is an example: I was eating french fries in the car the other day… one slipped out of my finger because it was greasy. It fell between the seat and the console. I could not get it out and almost got into an accident trying. So, I identified this as my problem. Using the Geneplore model, I set upon using a pre-inventive form of DRAGONS. From this I came up with a whole host of ideas that included a multi toothed reaching apparatus for rooting between and under the seat, a dragon breath device that shot pneumatic air from a back seat pocket that could blast any object from under the seat to the front of the car’s floor mat for easy reach, a laser grid that vaporized anything that fell between the console and the seat, and a ‘dragon wing’ pocket that sat on either side of the space between the console and the seat and that worked as a catch pocket that pushing down on either side (front or back seat reach) of the ‘wings’ would then elevate anything caught in between the seat of the car.
Using the stretch and squeeze technique of the Geneplore model, I identified “Puff” the magic dragon to name it and set out to explain how the air cannon idea might work.