DEPARTMENT OF COMPUTER SCIENCE SUMMATIVE COURSEWORK ASSIGNMENT BRIEF KEY INFORMATION Module Title: Java (Android Programming) Module Code:
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DEPARTMENT OF COMPUTER SCIENCE SUMMATIVE COURSEWORK ASSIGNMENT BRIEF KEY INFORMATION
REPORT MARK SCHEME
DEMO MARKING SCHEME
- Module Title: Java (Android Programming)
- Module Code: CS2PJ20
- Lecturer responsible: Dr Sadhana Jha
- Type of Assignment: Online Project Report and Demonstration
- Individual / Group Assignment: Individual Assignment
- Weighting of the Assignment: 40%
- Page limit/Word count: six A4 pages
- Expected time spent on this assignment (hours): Collection of weekly tasks (30hr).
- Items to be submitted and demonstrated:
- Work to be demonstrated face-to-face in Lab: Week 10 and 11 (March 16 and 23).
- Work to be submitted online via Blackboard by 12:00 noon 24th March 2023.
- Work will be marked and returned: 15 working days after the submission deadline (14th April, 2023).
- Module Code: CS2PJ20
- Assignment report Title: Android Game
- Student Number (e.g., 25098635):
- Date (when the work is completed):
- Actual hrs spent on the assignment:
- Assignment evaluation (3 key points):
- .
- .
- .
- An electronic report in PDF on Blackboard by the specified deadline. [4-page max]
- A Zip containing (i) Source Code, (ii) installable APK and (iii) instructions to run code (README).
- Bring the filled self-assessed demonstration sheet.
- Demonstrate your app to a Staff member in the Lab.
Section | Percentage of grade |
Report | 30% |
Demonstration See the demonstration self-assessment sheet for a breakdown | 70% |
Page No. | Section | Mark (100) |
Page #1 | Title Abstract Maximum 50 words overview of the entire project covering important features/results | 10 |
Page #1 | Section 1 Introduction and Showcase A short informal graphical presentation of the application which may include screenshots with some description of the characters, levels, total points, etc. | 20 |
Page #2 | Section 2 OOP design A brief description of (a few sentences about) the design of the app (marks are also given for the description of unimplemented and/or unfinished features). This includes:
| 20 |
Page #3 | Section 3 Memory usage and Speed improvements A short description (a few sentences) about the improvement of memory efficiency and speed efficiency for your game | 20 |
Page #3 | Section 4 Improvements/extensions A short description (a few sentences) about new extensions you have researched and implemented (cite the articles you researched) | 20 |
Page #4 | Section 5 Conclusions A maximum 50 words summary of the essential results and conclusions Reference Correctness of the submission | 10 |
Total = 100 |
Section | Description | Marks (100) |
1 | Code style (2 marks for each point): Following Java code conventions throughout the project
| 10 |
2 | Overall OOP design and API usage:
| 10 |
3 | Functionality:
| 32 |
4 | Design quality (both game and other game screens) (1 mark each):
| 8 |
5 | Improvements marks:
| 30 |
6 | Other extension/improvement / innovation
| 10 |
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