Go back

The Intergalactic Guide To Building An RPG In Unity(1st Edition)

Authors:

Spencer Grey

Free the intergalactic guide to building an rpg in unity 1st edition spencer grey 1803247983, 978-1803247984
6 ratings
Cover Type:Hardcover
Condition:Used

In Stock

Include with your book

Free shipping: April 23, 2024
Access to 3 Million+ solutions Free
Ask 10 Questions from expert 200,000+ Expert answers
7 days-trial

Total Price:

$0

List Price: $68.87 Savings: $68.87(100%)

Book details

ISBN: 1803247983, 978-1803247984

Book publisher: Packt Publishing

Get your hands on the best-selling book The Intergalactic Guide To Building An RPG In Unity 1st Edition for free. Feed your curiosity and let your imagination soar with the best stories coming out to you without hefty price tags. Browse SolutionInn to discover a treasure trove of fiction and non-fiction books where every page leads the reader to an undiscovered world. Start your literary adventure right away and also enjoy free shipping of these complimentary books to your door.

The Intergalactic Guide To Building An RPG In Unity 1st Edition Summary: A much needed, all encompassing guide to building fantastic and sophisticated games that includes quests, characters, animations, navigation, combat system, terrain, Foley, vendors, ambient sound and musical soundtrackKey FeaturesDevelop signature RPG game systems in a powerful, integrated way, including scripting languageCreate a complete, fully-functional micro-RPG with key images printed in colorFollow Unity best-practices and strong Object Oriented Programming principlesBook DescriptionThe Unity game engine is the ideal tool to create an RPG that goes beyond the basics and is suitable for both beginners and intermediate developers. RPG development enthusiasts currently have to search a wide number of resources of varying quality to learn how to create all the expected RPG features.In our ‘The Intergalactic Guide to Building an RPG in Unity’ book, the developers working with Unity will be able to put their knowledge to work with this practical guide to RPG development. You will cover a unique perspective with a space-themed fiction world. The book will follow a hands-on approach to implementing market-ready roleplaying games. You will begin by identifying all the different game systems commonly integrated into modern RPGs. After identifying the key RPG systems you’ll first build the core systems all the other parts rely on. Then, one by one, you’ll add on new RPG systems (dialogue, vendor, etc.) and get everything to integrate.By the end of the book you have a full RPG micro-game ready for expansion, and you will understand how to deploy it to the desktop.What you will learnDevelop and integrate RPG systems to make a sophisticated, extensible micro-gameUnderstand the uses and development of an in-game scripting languageHow to create an advanced dialogue systemExplore character pathfinding and AIDive into pluggable RPG systems such as Vendors and QuestsCreate custom game editors and gain experience with Unity UIWho This Book Is ForThis book is for RPG enthusiasts from newbies to seasoned game developers who are dying to create their own role-playing games. A very minimal level of Unity experience and C# scripting experience is assumed, but if you’re already a coder we don’t spend so much time on the basics that your eyes glaze over. We try to keep things fast, informative and entertaining for developers of all levels.Table of ContentsIntroduction, or So You Want to Make a Real RPG?Console Yourself: Creating an in-game Console and Scripting LanguageMore RPG guts: Adding a scripting language and basic manager classesHero Actions, or How to Walk, Chew Gum and Shoot Psionic LightningAction VFX, or Ooh, Pretty Colors!Game Audio, or Did You Just Hear That?Level Design, or Enjoy the ViewActor Navigation, or Which Way Did He Go?Inventory System, or Loot! Mine! All mine!Combat System, or Have at Thee!Dialogue System, or Can We Talk About This?Vendor System, or How Much for the Bunch?Quest System, or Bring Me a Foozle!Cutscenes, or Roll ‘em!Game Save/Load System, or When Last We Left Our Hero…Getting from Scene to Scene, or We’re Not in Kansas AnymoreUI Elements, or Click to ContinuePolishing & Deploying Your Game, or Bye Bye Baby