The paper Examining Communication- and Media- Based Recreational Sedentary Behaviors Among Canadian Youth: Results from the COMPASS
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The paper “Examining Communication- and Media- Based Recreational Sedentary Behaviors Among Canadian Youth: Results from the COMPASS Study” (Preventive Medicine [2015]: 74–80) estimated that the time spent playing video or computer games by high school boys had a mean of 123.4 minutes per day and a standard deviation of 117.1 minutes per day. Based on this mean and standard deviation, explain why it is not reasonable to think that the distribution of the random variable x = time spent playing video or computer games is approximately normal.
DistributionThe word "distribution" has several meanings in the financial world, most of them pertaining to the payment of assets from a fund, account, or individual security to an investor or beneficiary. Retirement account distributions are among the most...
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Introduction To Statistics And Data Analysis
ISBN: 9781337793612
6th Edition
Authors: Roxy Peck, Chris Olsen, Tom Short
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