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(f) Du drar sylinderen til en startposisjon x1 = 0.6 m og slipper den uten a gi noen initiell hastighet (du dytter ikke pa sylinderen,

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(f) Du drar sylinderen til en startposisjon x1 = 0.6 m og slipper den uten a gi noen initiell hastighet (du dytter ikke pa sylinderen, bare slipper den). Skriv et program som loser bevegelsesligningene numerisk ved bruk av Euler-Cromer-metoden, og plott posisjon og hastighet til sylinderen for de forste 10 sekundene av bevegelsen. Beskriv og forklar bevegelsen

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