Exercise to display all solutions for the Sudoku game, as shown in Figure. When you click the?Solve?button,

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Exercise to display all solutions for the Sudoku game, as shown in Figure. When you click the?Solve?button, the program stores all solutions in an?ArrayList. Each element in the list is a two-dimensional 9-by-9 grid. If the program has multiple solutions, the?Next?button appears as shown in Figure. You can click the?Next?button to display the next solution and also a label to show the solution count. When the?Clear?button is clicked, the cells are cleared and the?Next?button is hidden as shown in Figure.

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The complete solution for the Sudoku problem is given in Supplement VI.C. Write a program that lets the user enter the input from the ext fields, as shown in Figure. Clicking the?Solve?button displays the result, as shown in Figure.

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