Consider the following procedure for choosing moves in games with chance nodes; Generate some die-roll sequences

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Consider the following procedure for choosing moves in games with chance nodes;

• Generate some die-roll sequences (say, 50) down to a suitable depth (say, 8).

• With known die rolls, the game tree becomes deterministic. For each die-roll sequence, solve the resulting deterministic game tree using alpha—beta.

• Use the results to estimate the value of each move and to choose the best, will this procedure work well? Why (not)?

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Artificial Intelligence A Modern Approach

ISBN: 978-0137903955

2nd Edition

Authors: Stuart J. Russell and Peter Norvig

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