Question: Does gamification motivate customer research management (CRM) utilization? Gamification is the use of game mechanics to motivate, modify, or reward distinct behaviors. In the context

Does gamification motivate customer research management (CRM) utilization? Gamification is the use of game mechanics to motivate, modify, or reward distinct behaviors. In the context of sales effectiveness, it is deployed to encourage both sales accomplishments and non-sales activities. A survey of enduser sales organizations indicates that 31 of 37 gamification-user organizations provide mobile access to CRM, whereas 138 of 275 non-gamification-user organizations provide mobile access to CRM. (Data extracted from

v1.aberdeen.com/launch/report/research_briefs/8346-RB-gamification-sales-effectiveness.asp?lan=US.)

a. At the 0.05 level of significance, is there evidence of a difference between gamification-user sales organizations and nongamification-user sales organizations in the proportion that provide mobile access to CRM?

b. Find the p-value in (a) and interpret its meaning.

Step by Step Solution

3.50 Rating (163 Votes )

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock

a H 0 1 2 H 1 1 2 b Decision rule lf pvalue 0 Decision Since pvalue 00001 Z Test for Differences ... View full answer

blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Document Format (1 attachment)

Word file Icon

1141-M-S-S-D(4520).docx

120 KBs Word File

Students Have Also Explored These Related Statistics Questions!