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Calculus - Geometry

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snashuhaimdinx Created by 6 mon ago

Cards in this deck(61)
implicit differentiation
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special, directly, limits, tactics, REAL, equal
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f'', through, number line, pos, neg, signs, POI, f
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derivative is 0 or DNE
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area, adds up all the signs to the total amount of fence, exploit secondary, other side, primary, derivative, 0s
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1, reversing/swapping
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right, top, higher, lower, ADD
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negative number
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cos(x+2)
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Add 1 to the power and divide by the new power
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x
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+ c
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2x
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V=lwh
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V=πr²h
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V=1/3π(r^2)h
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4/3πr³
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only the cos/sin itself!
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u = sin(5x)
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squared *make sure it is in singular form, though!*
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d/dx ∫ f(n) dn = f(x)
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just plug in the x
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NEGATE
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multiply by the derivative of the expression
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negate and multiply by the derivative
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top and bottom are #s "burger" still has the X (think burger means death -> X) d/dx
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When finding the derivative of an integral, DO NOT include +c !!
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inside, outside
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A=1/2h(b1+b2)
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what's on the x-axis
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3x
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bottom, 0, greater, number line, positive, inside, negative, PIECEWISE
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y, f(x) = f(-x)
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-f(x) = f(-x)
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the limits at infinity and negative infinity
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denominator, 0, x, limits, VA, hole
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inside
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f(x) at different x-values, the difference in the x-values themselves
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ignore, trick (the trick is plugging in 1000 and -1000 via limits, respectively)
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VA, hole
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2f'(x)
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because f(2) is increasing throughout, f'(2) is + throughout, and f''(x) is concave up. (9/11/23 -> check!)
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concave up, exponential
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X, V, A
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velocity, position, bottom up
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average value
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roots, velocity, number
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velocity, acceleration
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the x-axis
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interval, original
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point where concavity changes AKA f''(x) changes signs
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roots, original
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f'(x)
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3
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integrate the x first before doing anything! make sure you actually integrate
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negative
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find the roots of the derivative and evaluate
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.5bhl
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turn
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it loses the equals in < and >
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find where the derivative is undefined
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