In Figure 25.16, what changes are needed if a client needs to send a message other than

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In Figure 25.16, what changes are needed if a client needs to send a message other than a string (a picture, for example).

Figure 25.16

Figure 25.16 Design of the UDP Client Client application program Create request Use response String String sendBuff recvBuff DatagramPacket sendPacket object recvPacket DatagramPacket object DatagramSocket object Transport layer (UDP)

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