Question: Select two cases of (online) collaborative communities, for example e-learning communities, gaming communities, or corporate communities. Using the (revised) concept type hierarchy and functionality mappings

Select two cases of (online) collaborative communities, for example e-learning communities, gaming communities, or corporate communities. Using the (revised) concept type hierarchy and functionality mappings introduced in this chapter, try to characterize the socio-technical systems in the respective cases.

If necessary, further modify the concept type hierarchy and functionality mappings.

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