Question: 2. Scrolling Text Window Define a text window that is approximately three fourths of the size of the video display. Let the program carry out
2. Scrolling Text Window Define a text window that is approximately three fourths of the size of the video display. Let the program carry out the following actions, in sequence:
• Draw a string of random characters on the top line of the window. (You can call Random_range from the Irvine16 library.)
• Scroll the window down one line.
• Pause the program for approximately 200 milliseconds. (You can call the Delay function from the Irvine16 library.)
• Draw another line of random text.
• Continue scrolling and drawing until 50 lines have been displayed.
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