Implement a program to teach a young child to read the clock. In the game, present an

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Implement a program to teach a young child to read the clock. In the game, present an analog clock, such as the one shown at left. Generate random times and display the clock. Accept guesses from the player. Reward the player for correct guesses. After two incorrect guesses, display the correct answer and make a new random time. Implement several levels of play. In level 1, only show full hours. In level 2, show quarter hours. In level 3, show five-minute multiples, and in level 4, show any number of minutes. After a player has achieved five correct guesses at one level, advance to the next level.

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Java Concepts Late Objects

ISBN: 9781119186717

3rd Edition

Authors: Cay S. Horstmann

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