Using the techniques create an app that continuously displays Boxes, Cylinders and Spheres on a Pane with

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Using the techniques create an app that continuously displays Boxes, Cylinders and Spheres on a Pane with random sizes, locations and diffuse colors. For each three-dimensional shape, create an AnimationTimer that moves and rotates the shape around. For bounds-testing purposes assume the depth of the z-axis is 400 pixels. As the shape moves along the z-axis it should shrink when moving away from the user and grow when moving towards the user.

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Java How To Program Late Objects Version

ISBN: 9780136123712

8th Edition

Authors: Paul Deitel, Deitel & Associates

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