Question: EX 7.15 Imagine a game in which some game elements can be broken by the player and others can't. Create an interface called Breakable

EX 7.15 Imagine a game in which some game elements can be

EX 7.15 Imagine a game in which some game elements can be broken by the player and others can't. Create an interface called Breakable that has a method called break that takes no parameters and another called broken that returns a boolean result indicating whether that object is currently broken.

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