Question: 3. Write a program to play Dots and Boxes as described in exercise 10. Employ alpha-beta pruning in your work. Test your program in machine
3. Write a program to play Dots and Boxes as described in exercise 10. Employ alpha-beta pruning in your work. Test your program in machine vs. man mode (i.e., let people challenge your program in this game). The machine should move first.
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