Question: 5.3 Implement move generators and evaluation functions for one or more of the following games: kalah, Othello, checkers, chess. Exercise your game-playing agent using the

5.3 Implement move generators and evaluation functions for one or more of the following games: kalah, Othello, checkers, chess. Exercise your game-playing agent using the implementation.

Compare the effect of increasing search depth, improving move ordering, and improving the evaluation function. How close does your effective branching factor come to the ideal case of perfect move ordering?

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related Management And Artificial Intelligence Questions!