In Chapter 2, you learned that in many programming languages you can generate a random number between

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In Chapter 2, you learned that in many programming languages you can generate a random number between 1 and a limiting value named LIMIT by using a statement similar to randomNumber = random(LIMIT). In Chapter 4, you created the logic for a guessing game in which the application generates a random number and the player tries to guess it. Now, create the guessing game itself. After each guess, display a message indicating whether the player’s guess was correct, too high, or too low. When the player eventually guesses the correct number, display a count of the number of guesses that were required.


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