In the Game Zone section of Chapter 6, you designed the logic for the game Hangman, in

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In the Game Zone section of Chapter 6, you designed the logic for the game Hangman, in which the user guesses letters in a hidden word. Improve the game to store an array of 10 words. One at a time, pass each word to a method that allows the user to guess letters continuously until the game is solved. The method returns the number of guesses it took to complete the word. Store the number in an array before returning to the method for the next word. After all 10 words have been guessed, display a summary of the number of guesses required for each word, as well as the average number of guesses per word.

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