Question: 1. In an event-driven program, you design the screens, define the objects, and define how the screens will connect. A) True B) False 2. By
1. In an event-driven program, you design the screens, define the objects, and define how the screens will connect. A) True B) False 2. By making data fields private and allowing access to them only through a classs methods, you protect the ways in which data can be altered and accessed. A) True B) False
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