Question: 1 . Suppose you want to build a program using WebGL that draws two kinds of objects: 1 ) shiny billiard balls, and 2 )

1. Suppose you want to build a program using WebGL that draws two kinds of objects: 1) shiny billiard balls, and 2) dull wooden balls. How would you implement these in a way that realistically represents the difference in shininess between the two kinds of objects.
Instruction: use short narratives; equations and coding/pseudo code are not needed for this problem. Remember this is not an essay.

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