Question: 12. State variables? 1 point possible (graded) Why did we use inputStates and gameStates variables? O It's just how Professor Buffa programs games. It's not

 12. State variables? 1 point possible (graded) Why did we use

12. State variables? 1 point possible (graded) Why did we use inputStates and gameStates variables? O It's just how Professor Buffa programs games. It's not best practice to use state variables like this. O A game is a state machine. The states are changed depending on user interactions, collisions, or game conditions; and the mainloop will refer to the current states to make the game respond accordingly. O We could have changed the x and y coordinates of the player in the key or mouse event listeners, and that would have done the same thing. Previous Unit Sprite-based animation (9-11 Next Unit Video introduction-Week 3

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