Question: 1.Each square on a chess board can be described by a letter and number, such as g5 in this example: The following pseudocode describes an

1.Each square on a chess board can be described by a letter and number, such as g5 in this example: 1.Each square on a chess board can be described by a letter The following pseudocode describes an algorithm that determines whether a square with a given letter and number is dark (black) or light (white).

If the letter is an a, c, e, or g: If the number is odd: color = "black" Else: color = "white" Else: If the number is even: color = "black" Else: color = "white"

Trace this algorithm by making a table such that:

The table headers are the variables (one column per variable)

The first row shows the initial (assumed) values of the variables

Each following row shows a value change in a variable

2.Give a set of four test cases for the algorithm from question 9 that covers all branches.

3.In a scheduling program, we want to check whether two appointments overlap. For simplicity, appointments start at a full hour, and we use military time (with hours 024). The following pseudocode describes an algorithm that determines whether the appointment with start time start1 and end time end1 overlaps with the appointment with start time start2 and end time end2.

If start1 > start2: s = start1 Else: s = start2 If end1

Using the table described in question 9, trace this algorithm with each of the following:

an appointment from 1012 and one from 1113

an appointment from 1011 and one from 1213

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