Question: 2 . The figure below shows a chess game that has progressed near the end. Using the minimax algorithm, predict how the game will progress.

2. The figure below shows a chess game that has progressed near the end. Using the minimax algorithm, predict how the game will progress.
a. Draw a minimax search tree to depict how the game will progress. The search tree does not have to be complete, i.e. does not have to include all possible branches. However, your answer must satisfy the following requirements:
i. The start of the search tree is the current game state and the current player is White. Let white be MAX.
ii. Use upward pointing triangle for MAX nodes (maximization operations) and downward pointing triangle for MIN node (minimization operations). Use square/rectangular box to represent terminal nodes.
iii. The search tree must include (you can omit other branches):
iv.1 branch where White wins (checkmate) in 1 step.
v.1 branch where White wins (checkmate) in more than 1 step.
vi.1 branch where Black wins (checkmate).
vii. Indicate the utility value (minimax value) in every node (MAX, MIN and terminal) in the search tree. Utility value must be written inside each node.
viii. The utility value when White wins is 100, when Black wins is -100. The utility value is penalized by -1 for each step when being back propagated.
ix. The actions should be labeled on each link (edge) following this convention: [color][piece]-[board location]. Example: Black king move to b8: BK-b8.
Color / Piece Letter
White Color W
Black Color B
King Piece K
Queen Piece Q
b. Based on the above search tree, state which action will the White take. State the reason. Note these three branches are part of a larger search tree if you explore all possible actions (may lead to deeper branches). Heuristics may be used for deep branches. The decision will be similarly guided by the minimax values as demonstrated in this question.
2 . The figure below shows a chess game that has

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