Question: 6 . 1 The Image The visualization is rendered to a 5 1 2 5 1 2 sRGB video buffer array. The values in this
The Image
The visualization is rendered to a sRGB video buffer array. The values in this array indicate the light illuminating the cone receptors of the retina. We take the red, green, and blue values to correspond to the intensity of light at the L M and S wavelengths. When this array is displayed to a dpi monitor, the visual angle of one array element is approximately equal to one foveal cone when viewed at cm One degree of angle corresponds to pixel elements, or degreepixel
The Retina
The first neural layer of the model, the retinal layer, models the perceptual processing of the visual scene done by the retina. The opponentprocess mechanism produced by the bipolar cells of the retina is modeled with a conversion to L a b perceptual coordinates, according to the CIEL a b transformation. The blackwhite luminance dimension, the redgreen chromatic dimension, and the yellowblue chro matic dimension are referred to in the model by IL Ia and Ib respectively.
The retina also computes a centersurround field Fig by combining the center signal of bipolar cells with a surround signal from horizontal and amacrine cells. This centersurround signal is output by the retinal ganglion cells of the retina to subsequent stages of the visual system. The center surround receptive field output of the retinal ganglion cells is defined in the model as a DifferenceofGaussians Fig. The blackwhite, redgreen, and yellowblue centersurround retinal responses are defined as
Fig. The V Gabor kernels used by the model. Neurons in light areas produce an excitatory effect, neurons in dark areas produce an inhibitory effect.
Fig Edge detection results from the pattern of synaptic connections from the retina, defined by
X
RwbXDoG IL
i;j
x;y cos sin x : sin cos y
V Edge Enhancement
x;y
rgX a
Ri;j Ryb
i;j
:
Columns of V exhibit enhanced activity when they correspond to an edge that lies along a continuous contour. The pattern of synaptic connections Fig used in the model to produce this behavior is defined by
E G x y: x;y; x;y;
Yielding the enhanced V column activity
x;y
X
x;y
DoG
x;y; ;
x;y; ;
ix;jy
DoGx;y; ;I
The values of and specify the size of the center and the surround fields. We use values of and for these parameters, respectively, to produce a centersurround receptive field like the one shown in Fig. For the values of and we use and yielding a receptive field with centersurround characteristics, but produces a positive response to a uniform field.
V Edge Detection
Hypercolumns within the V component of the model exhibit both edge detection and edge enhancement behavior. As in Lis model, we use columns per hypercolumn,
responding to orientations varying by degrees increments
X
ix;jy Ib
ix;jy
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V i;j;
x;y
Gaborx;y;Rwb : ix;jy
The blackwhite luminance signal, which is responsible for form perception, is used here. We use a value of for which gives a spatial frequency of cyclesdegree for our medium scale resolution, roughly corresponding to the parafoveal processing in the to degree eccentricity range found by Foster At the high and low resolution scales this corresponds to and cyclesdegree respectively. We use to define the Gaussian envelope, which was chosen to encapsulate a single cycle of the sinusoid The absolute value causes the column to respond positively to both lightcentered and darkcentered edges. x and y are found by rotating x and y by degrees
V i;j;
Ex;y;V ix;jy;:
x;y;
GPU Model Implementation
The model was implemented in nVidias CUDA GPU programming environment, and run on an nVidia GTX graphics processor. The highly parallelizable nature of the neural network model allowed for efficient use of the GPU parallel processing capabilities, yielding performance far beyond what would be possible on conventional CPU
processors. The model required approximately ms to
PINEO AND WARE: DATA VISUALIZATION OPTIMIZATION VIA COMPUTATIONAL MODELING OF PERCEPTION
Fig. The V edge enhancement kernels used by the model. Light areas produce an excitatory effect, dark areas produce an inhibitory effect.
run, and consumed nearly MB of graphics memory. The neuron layers were stored in GPU memory as arrays of single precision floating point numbers, and operated upon by graphics kernels
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