Question: 6 . Write a program called p 4 . asm that prompts the user for a two character string. Once the string is entered, swap

6. Write a program called p4.asm that prompts the user for a two character string. Once the string is entered, swap the characters in the string and then print the result. You must swap the characters in the string (in other words, swap the bytes that are stored in memory) and then print the modified string to get credit for this program. Allocate the memory for the string in a single directive in the .bss section, such as:
two_char_string: resb 3 ; added an extra character to put a newline into when printing
Here is what the output should look like.
Example output:
The Swapping Program
Please enter a two character string: We
The answer is: eW
This program is meant to be done using NASM
6 . Write a program called p 4 . asm that prompts

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