Question: 6.6 Write a Little Man program that accepts three values as input and produces the largest of the three as output. THIS IS THE WEBSITE

6.6 Write a Little Man program that accepts three values as input and produces the largest

of the three as output.

THIS IS THE WEBSITE - http://peterhigginson.co.uk/LMC/

Little Man Computer references

Numeric code

Mnemonic code

Instruction

Description

1xx

ADD

ADD

Add the value stored in mailbox xx to whatever value is currently on the accumulator (calculator).

Note: the contents of the mailbox are not changed, and the actions of the accumulator (calculator) are not defined for add instructions that cause sums larger than 3 digits.

2xx

SUB

SUBTRACT

Subtract the value stored in mailbox xx from whatever value is currently on the accumulator (calculator).

Note: the contents of the mailbox are not changed, and the actions of the accumulator are not defined for subtract instructions that cause negative results - however, a negative flag will be set so that 8xx (BRP) can be used properly.

3xx

STA

STORE

Store the contents of the accumulator in mailbox xx (destructive).

Note: the contents of the accumulator (calculator) are not changed (non-destructive), but contents of mailbox are replaced regardless of what was in there (destructive)

5xx

LDA

LOAD

Load the value from mailbox xx (non-destructive) and enter it in the accumulator (destructive).

6xx

BRA

BRANCH(unconditional)

Set the program counter to the given address (value xx). That is, value xx will be the next instruction executed.

7xx

BRZ

BRANCH IF ZERO (conditional)

If the accumulator (calculator) contains the value 000, set the program counter to the value xx. Otherwise, do nothing.

Note: since the program is stored in memory, data and program instructions all have the same address/location format.

8xx

BRP

BRANCH IF POSITIVE (conditional)

If the accumulator (calculator) is 0 or positive, set the program counter to the value xx. Otherwise, do nothing.

Note: since the program is stored in memory, data and program instructions all have the same address/location format.

901

INP

INPUT

Go to the INBOX, fetch the value from the user, and put it in the accumulator (calculator)

Note: this will overwrite whatever value was in the accumulator (destructive)

902

OUT

OUTPUT

Copy the value from the accumulator (calculator) to the OUTBOX.

Note: the contents of the accumulator are not changed (non-destructive).

0

HLT

HALT

Stop working.

DAT

DATA

This is an assembler instruction which simply loads the value into the next available mailbox. DAT can also be used in conjunction with labels to declare variables. For example, DAT 984 will store the value 984 into a mailbox.

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