Question: A common transformation required in graphics processors is square root. Implementations of floating-point (FP) square root vary significantly in performance, especially among processors designed for

 A common transformation required in graphics processors is square root. Implementations

A common transformation required in graphics processors is square root. Implementations of floating-point (FP) square root vary significantly in performance, especially among processors designed for graphics. Suppose FP square root (FPSQR) is responsible for 30% of the execution time of a critical graphics benchmark. One proposal is to enhance the FPSQR hardware and speed up this operation by a factor of 12 . The other alternative is just to try to make all FP instructions in the graphics processor run faster by a factor of 1.6; FP instructions are responsible for one third of the execution time for the application. The design team believes that they can make all FP instructions run 1.6 times faster with the same effort as required for the fast square root. Compare these two design alternatives by Amdahl's law. Which proposal is better and why

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