Question: A programmer is debugging an action-adventure game they have just created. As they test the game, they make only the moves and decisions that players

A programmer is debugging an action-adventure game they have just created. As they test the game, they make only the moves and decisions that players of the game are most likely to make. Is this a good strategy for debugging a game? Why or why not?

Yes, because this is where players are most likely to notice errors

Yes, because errors are most likely to be overlooked in obvious places

No, because playing successfully is not part of the debugging process

No, because making expected moves is not likely to test the game's limits

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