Question: A UDP-based client-server program Congestion control game Client sends the number of segment which it sends. At the beginning, slow start. And then incerase it

A UDP-based client-server program

Congestion control game

Client sends the number of segment which it sends. At the beginning, slow start. And then incerase it one at a time.

Server sends an ACK automatically or manually. Sometimes, it may not send it!!!

If the client get the server message late (timeout), run TCP_Thoe or TCP_Reno.

Client should be able to find the correct number of segment to send. If the user cannot calculte the number of segment correctly, it will loose a point.

Server will control it.

In manual mode, user of the server will calculate and check the number of segment coming from the client. It should be able to calculate it properly.

In automatic mode, server check the situation and send ACK automatically.

Java should be used

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