Question: A video game has three modes: beginner, intermediate and advanced. Based on the selected mode, it matches with the complexity of the mode to show
A video game has three modes: beginner, intermediate and advanced.
Based on the selected mode, it matches with the complexity of the mode to show a corresponding menu, character selection window, and weapon selection window.
It is possible that new modes can be added, so that new types of objects need to be created to match with the modes.
What design pattern you may choose?
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