Question: A video game is programmed using vectors to represent the motion of ob- jects. The programmer is programming a human character's path to an

A video game is programmed using vectors to represent the motion of

A video game is programmed using vectors to represent the motion of ob- jects. The programmer is programming a human character's path to an object. The object is 30 meters to the right, 20 meters in front of the human character. Part One Write a vector to represent the path to the object. Part Two How far is the object from the human character? Part Three A second human character is 40 meters to the left of the first human character and is 50 meters ahead of the first human character. The first human character is currently facing the previously mentioned object. If the programmer wants to rotate the first human in order to make it face the second human, what angle of rotation is needed? Hint: You could create a vector between the first and second human, then calculate the angle between the first and second vectors.

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