1. Introductory Paragraph A curious scientist peers through the windows of student residences or apartments in Bowman...
Question:
1. Introductory Paragraph
A curious scientist peers through the windows of student residences or apartments in Bowman ville, Moose Jaw, or Abbots ford to find out what young people are doing in their leisure time. What does she see? Chances are, a group, eighteen to twenty-five, amusing themselves in front of a computer screen. Their parents’ generation enjoys solitary relationships with their computers, but the “i Generation,” who grew up with computers, interacts in groups with their technology. Today’s youth has an ingenious new use for the computer, as the hub for group entertainment, social interaction, and group multitasking.
2. First Supporting Paragraph
One asset the “social computer” brings to a gathering is its helpfulness with choosing entertainment. The computer helps people make decisions and reach compromises easily and quickly. Suppose some friends decide to watch a Harry Potter marathon. What happens when, an hour into the first movie, three out of five people get bored? No need for bad tempers or arguments because any number of entertainment options are only a few mouse clicks away. Some may be happy to watch online cartoons or TV show episodes on YouTube, or everyone could just as happily enjoy an hour or two of gaming with EVE. Friends can play or watch in twos or as a group, but any choice starts conversations and friendly competitions. People reach quick decisions and compromises when they control their choices and have lots to choose from.
3. Second Supporting Paragraph
Another reason the computer is a welcome guest is its ability, once it is happily online, to challenge and interact with others. It is made for a generation that enjoys testing itself and expects quick feedback. The Internet is ready to serve individuals and groups with personality and IQ tests, trivia sites, and quizzes. Instead of gossiping, friends can see who knows more about the original cast of DeGrassi Junior High or torment each other with facts about quantum physics. Quizzes encourage interaction between people and the computer, and between the people themselves. Friends challenge themselves, compare their results, and learn more about one another as part of an evening’s fun.
4. Third Supporting Paragraph
Ultimately, though, the most interesting reason computers are such regular guests is how similar they are to their owners. Computers and young people are both multitaskers; they are comfortable doing several things at a time. While watching the latest Drake or Suuns video, people program the evening’s music, check out Facebook or Twitter, print movie or sports schedules, and text friends. Other groups play games, chat with players on the other side of the world, and compare scores on another site. Such social multitasking allows everyone in the room to share the same overall experience while individuals or pairs of people pursue interests of their own.
5. Concluding Paragraph
Younger generations and computers adapt well to each other; they are constant companions. The computer offers passive entertainment or active participation, and always gets along well with its human friends. When it is time to play, the “social computer” is ready for any occasion. Perhaps humans and technology will live happily ever after.
Author: Julian Lopez
1.What do you think is the general purpose of Julian’s essay?
2.Does his thesis suggest a more specific purpose? What is it?
3.Does Julian try to catch his reader’s interest? How and where?
4.What is the topic sentence of the third supporting paragraph? Mention any three supporting ideas he has used in this paragraph to support his claim.
5.Read the second supporting paragraph again and identify how he has brought unity and cohesion in his writing. Mention at least three stances (words/phrases).
Business Law Principles and Practices
ISBN: 978-1133586562
9th edition
Authors: Arnold J. Goldman, William D. Sigismond