Question: Activity 10.10 (b) & (c) only (pg 318) List the weakness in relation to what you have learned about plagiarism and the use of references.
Activity 10.10 (b) & (c) only (pg 318)
List the weakness in relation to what you have learned about plagiarism and the use of references.
Write an improved version of the two passages
ha Original Passage Lurking behind chartjunk is contempt both for the information and for the audience. Chartjurk om numbers Credibility vanishes in clouds of chartjunk; who would trust a chart that looks like a video game?" quently distorts the data will never salvage an underlying lack of content. If the numbers are boring, then you've got imagine that numbers and details are boring, dull, and tedious, requiring ornament to enliven. Cosmetic decoration, which, Paraphrased Passage Chartjunk creators hold the information they are conveying and their audience in contempt become tal design elements distort the data and cannot cover up a lack of content. If the statistics are boring, then they are the believe that statistical details are dull, unimaginative, and tedious and need to be spruced up with decorations. Purely statistics. Chartjunk kills credibility. Readers cannot trust a chart that looks like a video game. c Original Passage Developing casual online game titles can be much less risky than trying to create a game that runs on sole such as an Xbox. Casual games typically cost less than $200,000 to produce, and production cycles are only six mon reservations Tesla has promised a lot Mercedes-Benz Porsche, and BMW are yede There's no shelf space, packaging, or CD production to pay for. Best of all, there's more room for innovation. Paraphrased Passage The development of casual online games offers less risk than creating games running on Xbox= consoles. Usually, casual games are cheaper, costing under $200,000 to create and 6 to 12 months to produce. Develom on shelf space, packaging, and CD production too. Moreover, they have more freedom to innovate. Chapter 10: Proposals and ha Original Passage Lurking behind chartjunk is contempt both for the information and for the audience. Chartjurk om numbers Credibility vanishes in clouds of chartjunk; who would trust a chart that looks like a video game?" quently distorts the data will never salvage an underlying lack of content. If the numbers are boring, then you've got imagine that numbers and details are boring, dull, and tedious, requiring ornament to enliven. Cosmetic decoration, which, Paraphrased Passage Chartjunk creators hold the information they are conveying and their audience in contempt become tal design elements distort the data and cannot cover up a lack of content. If the statistics are boring, then they are the believe that statistical details are dull, unimaginative, and tedious and need to be spruced up with decorations. Purely statistics. Chartjunk kills credibility. Readers cannot trust a chart that looks like a video game. c Original Passage Developing casual online game titles can be much less risky than trying to create a game that runs on sole such as an Xbox. Casual games typically cost less than $200,000 to produce, and production cycles are only six mon reservations Tesla has promised a lot Mercedes-Benz Porsche, and BMW are yede There's no shelf space, packaging, or CD production to pay for. Best of all, there's more room for innovation. Paraphrased Passage The development of casual online games offers less risk than creating games running on Xbox= consoles. Usually, casual games are cheaper, costing under $200,000 to create and 6 to 12 months to produce. Develom on shelf space, packaging, and CD production too. Moreover, they have more freedom to innovate. Chapter 10: Proposals and