Question: Add pop_k function which pops k elements from the stack to the linkedStackType class provided (stackADT.h and linkedStack.h). Use c++ code to Ask the user

Add pop_k function which pops k elements from the stack to the linkedStackType class provided (stackADT.h and linkedStack.h). Use c++ code to Ask the user to enter 10 integer values to be stored in the stack. Build a stack using the 10 integer values. Ask the user to enter the number of values to be popped. Use pop_k function to pop the values as specified at step 3. Display the top value in the stack. Submit the source code and revised linkedStack.h here //Header File: linkedStack.h #ifndef H_StackType #define H_StackType #include #include #include "stackADT.h" using namespace std; //Definition of the node template struct nodeType { Type info; nodeType* link; }; template class linkedStackType : public stackADT { public: const linkedStackType& operator= (const linkedStackType&); //Overload the assignment operator. bool isEmptyStack() const; //Function to determine whether the stack is empty. //Postcondition: Returns true if the stack is empty; // otherwise returns false. bool isFullStack() const; //Function to determine whether the stack is full. //Postcondition: Returns false. void initializeStack(); //Function to initialize the stack to an empty state. //Postcondition: The stack elements are removed; // stackTop = nullptr; void push(const Type& newItem); //Function to add newItem to the stack. //Precondition: The stack exists and is not full. //Postcondition: The stack is changed and newItem // is added to the top of the stack. Type top() const; //Function to return the top element of the stack. //Precondition: The stack exists and is not empty. //Postcondition: If the stack is empty, the program // terminates; otherwise, the top // element of the stack is returned. void pop(); //Function to remove the top element of the stack. //Precondition: The stack exists and is not empty. //Postcondition: The stack is changed and the top // element is removed from the stack. linkedStackType(); //Default constructor //Postcondition: stackTop = nullptr; linkedStackType(const linkedStackType& otherStack); //Copy constructor ~linkedStackType(); //Destructor //Postcondition: All the elements of the stack are // removed from the stack. private: nodeType* stackTop; //pointer to the stack void copyStack(const linkedStackType& otherStack); //Function to make a copy of otherStack. //Postcondition: A copy of otherStack is created and // assigned to this stack. }; //Default constructor template linkedStackType::linkedStackType() { stackTop = nullptr; } template bool linkedStackType::isEmptyStack() const { return(stackTop == nullptr); } //end isEmptyStack template bool linkedStackType::isFullStack() const { return false; } //end isFullStack template void linkedStackType::initializeStack() { nodeType* temp; //pointer to delete the node while (stackTop != nullptr) //while there are elements in //the stack { temp = stackTop; //set temp to point to the //current node stackTop = stackTop->link; //advance stackTop to the //next node delete temp; //deallocate memory occupied by temp } } //end initializeStack template void linkedStackType::push(const Type& newElement) { nodeType* newNode; //pointer to create the new node newNode = new nodeType; //create the node newNode->info = newElement; //store newElement in the node newNode->link = stackTop; //insert newNode before stackTop stackTop = newNode; //set stackTop to point to the //top node } //end push template Type linkedStackType::top() const { assert(stackTop != nullptr); //if stack is empty, //terminate the program return stackTop->info; //return the top element }//end top template void linkedStackType::pop() { nodeType* temp; //pointer to deallocate memory if (stackTop != nullptr) { temp = stackTop; //set temp to point to the top node stackTop = stackTop->link; //advance stackTop to the //next node delete temp; //delete the top node } else cout << "Cannot remove from an empty stack." << endl; }//end pop template void linkedStackType::copyStack (const linkedStackType& otherStack) { nodeType* newNode, * current, * last; if (stackTop != nullptr) //if stack is nonempty, make it empty initializeStack(); if (otherStack.stackTop == nullptr) stackTop = nullptr; else { current = otherStack.stackTop; //set current to point //to the stack to be copied //copy the stackTop element of the stack stackTop = new nodeType; //create the node stackTop->info = current->info; //copy the info stackTop->link = nullptr; //set the link field of the //node to nullptr last = stackTop; //set last to point to the node current = current->link; //set current to point to //the next node //copy the remaining stack while (current != nullptr) { newNode = new nodeType; newNode->info = current->info; newNode->link = nullptr; last->link = newNode; last = newNode; current = current->link; }//end while }//end else } //end copyStack //copy constructor template linkedStackType::linkedStackType( const linkedStackType& otherStack) { stackTop = nullptr; copyStack(otherStack); }//end copy constructor //destructor template linkedStackType::~linkedStackType() { initializeStack(); }//end destructor //overloading the assignment operator template const linkedStackType& linkedStackType::operator= (const linkedStackType& otherStack) { if (this != &otherStack) //avoid self-copy copyStack(otherStack); return *this; }//end operator= #endif //Header file: stackADT.h #ifndef H_StackADT #define H_StackADT template class stackADT { public: virtual void initializeStack() = 0; //Method to initialize the stack to an empty state. //Postcondition: Stack is empty virtual bool isEmptyStack() const = 0; //Function to determine whether the stack is empty. //Postcondition: Returns true if the stack is empty, // otherwise returns false. virtual bool isFullStack() const = 0; //Function to determine whether the stack is full. //Postcondition: Returns true if the stack is full, // otherwise returns false. virtual void push(const Type& newItem) = 0; //Function to add newItem to the stack. //Precondition: The stack exists and is not full. //Postcondition: The stack is changed and newItem // is added to the top of the stack. virtual Type top() const = 0; //Function to return the top element of the stack. //Precondition: The stack exists and is not empty. //Postcondition: If the stack is empty, the program // terminates; otherwise, the top element // of the stack is returned. virtual void pop() = 0; //Function to remove the top element of the stack. //Precondition: The stack exists and is not empty. //Postcondition: The stack is changed and the top // element is removed from the stack. }; #endif

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