Question: /* An applet shell Anderson, Franceschi */ import java.awt.Color; import java.awt.Graphics; import java.awt.Polygon; import javax.swing.JApplet; public class ShellApplet extends JApplet { public void paint(Graphics g)

/* An applet shell Anderson, Franceschi */

import java.awt.Color; import java.awt.Graphics; import java.awt.Polygon; import javax.swing.JApplet;

public class ShellApplet extends JApplet {

public void paint(Graphics g) { super.paint(g);

// Student code starts here:

// Student code ends here. }

}

Programming Activity 4-1

Complete Chapter 4, Programming Activity 1: Writing an Applet with Graphics.

See "Example Programming Activity 4-1 Output" in this week's "Activity resources". This example draws a train. Your applet must draw something other than a train.

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