Question: Analyse the provided pddl problem and domain files and identify the logical mistake ( s ) ( Hints: logical misinterpretation of action capabilities ) .

Analyse the provided pddl problem and domain files and identify the logical mistake(s)(Hints: logical misinterpretation of action capabilities). Provide details in your report.
(Unit Site > Assessment Resources > Assignment #3 folder): wumpus-domain-a.pddl
(Unit Site > Assessment Resources > Assignment #3 folder): wumpus.pddl
3) Suggest, implement and verify solution(s) to rectify the issue. Provide these details in your report.(define (problem wumpus)
(:domain wumpus_domain_a)
(:objects
sq-1-1 sq-1-2 sq-1-3 sq-1-4
sq-2-1 sq-2-2 sq-2-3 sq-2-4
sq-3-1 sq-3-2 sq-3-3 sq-3-4
sq-4-1 sq-4-2 sq-4-3 sq-4-4
the-gold
the-arrow
agent
wumpus)
(:init
;; Vertical adjacencies notation: sq-{X-axis-coordinate}-{Y-axis-coordinate}
(adj sq-1-1 sq-1-2)(adj sq-1-2 sq-1-1)
(adj sq-1-2 sq-1-3)(adj sq-1-3 sq-1-2)
(adj sq-1-3 sq-1-4)(adj sq-1-4 sq-1-3)
(adj sq-2-1 sq-2-2)(adj sq-2-2 sq-2-1)
(adj sq-2-2 sq-2-3)(adj sq-2-3 sq-2-2)
(adj sq-2-3 sq-2-4)(adj sq-2-4 sq-2-3)
(adj sq-3-1 sq-3-2)(adj sq-3-2 sq-3-1)
(adj sq-3-2 sq-3-3)(adj sq-3-3 sq-3-2)
(adj sq-3-3 sq-3-4)(adj sq-3-4 sq-3-3)
(adj sq-4-1 sq-4-2)(adj sq-4-2 sq-4-1)
(adj sq-4-2 sq-4-3)(adj sq-4-3 sq-4-2)
(adj sq-4-3 sq-4-4)(adj sq-4-4 sq-4-3)
;; Horizontal adjacencies notation: sq-{X-axis-coordinate}-{Y-axis-coordinate}
(adj sq-1-1 sq-2-1)(adj sq-2-1 sq-1-1)
(adj sq-2-1 sq-3-1)(adj sq-3-1 sq-2-1)
(adj sq-3-1 sq-4-1)(adj sq-4-1 sq-3-1)
(adj sq-1-2 sq-2-2)(adj sq-2-2 sq-1-2)
(adj sq-2-2 sq-3-2)(adj sq-3-2 sq-2-2)
(adj sq-3-2 sq-4-2)(adj sq-4-2 sq-3-2)
(adj sq-1-3 sq-2-3)(adj sq-2-3 sq-1-3)
(adj sq-2-3 sq-3-3)(adj sq-3-3 sq-2-3)
(adj sq-3-3 sq-4-3)(adj sq-4-3 sq-3-3)
(adj sq-1-4 sq-2-4)(adj sq-2-4 sq-1-4)
(adj sq-2-4 sq-3-4)(adj sq-3-4 sq-2-4)
(adj sq-3-4 sq-4-4)(adj sq-4-4 sq-3-4)
(at the-gold sq-2-3) ;; Gold's location
(pit sq-3-1) ;; Example of a pit
(pit sq-4-4) ;; Example of a pit
;; You have to complete the location for all PITs
(at agent sq-1-1) ;; Agent starting position
(have agent the-arrow) ;; Agent starts with an arrow
(at wumpus sq-1-3)) ;; Wumpus's location
(:goal (and (have agent the-gold)(at agent sq-1-1)))
)
(define (domain wumpus_domain_a)
(:predicates
(adj ?square-1?square-2)
(pit ?square)
(at ?what ?square)
(have ?who ?what)
(dead ?who))
(:action move
:parameters (?who ?from ?to)
:precondition (and (adj ?from ?to)
(not (pit ?to))
(at ?who ?from))
:effect (and (not (at ?who ?from))
(at ?who ?to))
)
(:action take
:parameters (?who ?what ?where)
:precondition (and
(at ?who ?where)
(at ?what ?where))
:effect (and (have ?who ?what)
(not (at ?what ?where)))
)
(:action shoot
:parameters (?who ?where ?arrow ?victim ?where-victim)
:precondition (and (have ?who ?arrow)
(at ?who ?where)
(at ?victim ?where-victim)
(adj ?where ?where-victim))
:effect (and (dead ?victim)
(not (at ?victim ?where-victim))
(not (have ?who ?arrow)))
)
)

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