Question: [as points] In the DoninoesGame class, class, write a method get_best move(self, vertical, limit) which write a method get best nove(self, vertical, i which returns

 [as points] In the DoninoesGame class, class, write a method get_best

[as points] In the DoninoesGame class, class, write a method get_best move(self, vertical, limit) which write a method get best nove(self, vertical, i which returns a 3-element tuple containing the best move for the current player as a (row, column) tuple, its associated value, and the number of leaf nodes visited during the search. Recall that if the vertical parameter is True, then the current player intends to place a domino on squares (row, col) and (row + 1, col), and if the vertical parameter is False, then the current player intends to place a domino on squares (row, col) and (row, col 1). Moves should be explored row-major order, described in further detail above, to ensure consistency Your search should be a faithful implementation of the alpha-beta search given on page 17o of the course textbook, with the restriction that you should look no further than limit moves into the future. To evaluate a board, you should compute the number of moves available to the current player, then subtract the number of moves available to the opponent. b[False] 3 for i in range(3)] > DominoesGame (b) >E.get best move(True 1) [[False] . 3 for i in range(3)] DominoesGame(b) >>> b .perform_move(, 1, True) .gt best move(False, 1) >>g.get_best_move (True, 2) >g.get_best_move(False, 2)

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