Question: Assign pointer myEngine with a new Engine object. Call myEngine's Read ( ) to read the object's fields. Then, call myEngine's Print ( ) to

Assign pointer myEngine with a new Engine object. Call myEngine's Read() to read the object's fields. Then, call myEngine's Print()
to output the values of the fields. Finally, delete myEngine. #include
using namespace std;
class Engine {
public:
Engine();
void Read();
void Print();
~Engine();
private:
int power;
int duration;
};
Engine::Engine(){
power =0;
duration =0;
}
void Engine::Read(){
cin >> power;
cin >> duration;
}
void Engine::Print(){
cout "Engine's power: " power endl;
cout "Engine's duration: " duration endl;
}
Engine::~Engine(){// Covered in section on Destructors.
cout "Engine with power " power " and duration " duration " is deallocated." endl;
}
int main(){
Engine* myEngine = nullptr;
/*your code here*/
return 0;
}
 Assign pointer myEngine with a new Engine object. Call myEngine's Read()

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