Question: Assuming standard 1 5 0 0 byte Ethernet max payloads: how many IPv 4 fragments will be needed to transfer 2 0 0 0 bytes
Assuming standard byte Ethernet max payloads: how many IPv fragments will be needed to transfer bytes of user data with a single UDP send? And, how do the bytes get split over the frags?
Despite its conceptual elegance, RPC Remote Procedure Call has a few problems. Discuss any of those in brief.
Why is timestamping needed in realtime applications? This is in the context of Realtime Transport Protocol RTP
Why does UDP exist? Would it not have been enough to just let user processes send raw IP packets?
Explain how QUIC eliminates a couple of RTTs usually needed at the start of a secure web connection.
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