Question: Assuming that we are using KNN classification algorithm to train a model that predicts whether a game will likely be generating high vs low rewarded
Assuming that we are using KNN classification algorithm to train a model that predicts whether a game will likely be generating high vs low rewarded video ad revenue.
Input features are:
binary coded data indicating presence or absence of game features eg daily mission, collection system, quests, tournament, guild system
games daily inapp purchase revenue per daily active user,
games daily active user,
games percent of daily active user in different regions,
game genre,
users daily active time average
day retention,
number of different game modes that the game has
Describe any possible data preprocessing steps for the input data
Describe how you would choose the hyperparameters for the KNN model
Describe the training process
Describe which loss function will be appropriate and why
Describe the method for selecting the best model which quality metrics will be used
Describe how will iterative model and data update be done
Describe how you can track model prediction quality when it is rolled out to using real data and how can the model be improved in the future
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