Question: Basic Material Workshop Materials: Widget with 1 0 0 in stock WidgetAssb with BOM of 4 Widgets Server Consumes 1 BOM for WidgetAssb per entity,

Basic Material Workshop
Materials:
Widget with 100 in stock
WidgetAssb with BOM of 4 Widgets
Server
Consumes 1 BOM for WidgetAssb per entity, then
Produces 1 WidgetAssb (no additional time)
Use a Task Sequence with 2 Tasks - Consume and Produce
When Widget quantity on hand reaches 20, use a
Produce step to replenish up to 100 units after a 1-
minute delay (using the method shown in the SimBit
ServerWithMaterialConsumptionAndReplenishment).
Show quantity in stock of both materials in a single floor
label and add a status plot with the quantity on hand of
widgets
 Basic Material Workshop Materials: Widget with 100 in stock WidgetAssb with

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