Question: Basic Material Workshop Materials: Widget with 1 0 0 in stock WidgetAssb with BOM of 4 Widgets Server Consumes 1 BOM for WidgetAssb per entity,
Basic Material Workshop
Materials:
Widget with in stock
WidgetAssb with BOM of Widgets
Server
Consumes BOM for WidgetAssb per entity, then
Produces WidgetAssb no additional time
Use a Task Sequence with Tasks Consume and Produce
When Widget quantity on hand reaches use a
Produce step to replenish up to units after a
minute delay using the method shown in the SimBit
ServerWithMaterialConsumptionAndReplenishment
Show quantity in stock of both materials in a single floor
label and add a status plot with the quantity on hand of
widgets
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