Question: Business Research Methods, 1 4 e / Schindler 1 > cases > Abstract Used with permission of Pamela S . Schindler. 2 0 0 6

Business Research Methods, 14e/Schindler
1
>cases
>Abstract
Used with permission
of Pamela S. Schindler.
2006.
Ohio Lottery: Innovative Research
Design Drives Winning
The Ohio Lottery was originally developed as an additional source of public
school funding. Today proceeds from lottery games annually provide approximately 7% of the public educational budget. This research was originally undertaken because the lottery director wanted a deeper understanding of lottery
players and insight into nonplayers. The research design described in this case is
multistage and incorporates the use of both qualitative and quantitative research.
This case reveals the research that guides the current Ohio Lottery promotional
program that encourages play of its various games.
>The Research
When the Ohio Lottery was first conceived, it was presented to the voters of
Ohio as a way to provide supplemental funding for Ohio schools.1 The Ohio
Lottery sold its first ticket in 1974. Currently, all profits go to the Ohio Lottery
Education fund, which supplies about 7% of the current education budget.
Although Ohioans annually spend about $200 per capita on lottery tickets, in
recent years the Ohio Lottery has suffered stagnant sales. The Ohio Lottery is
interested in stimulating more play of lottery games.2
The process started in early January 2005 when the Ohio Lottery approached
Marcus Thomas, LLC3 an agency that had worked with them before on media
and research projects.
Rod Ingram (lottery director) basically wanted a deeper understanding of lottery
players and insight into nonplayers, explained Jennifer Hirt-Marchand, vice
president of research for Marcus Thomas.4Rod had extensive demographic data
on players, but it was obvious that what he needed was behavioral and psychographic information on both players and nonplayers.
I had read extensively about the metaphor elicitation technique (MET) developed
by Gerald Zaltman (professor, Harvard University), said Hirt-Marchand. Because most human communication is nonverbal and metaphors are a key bridge
between direct verbal communication and more impressionistic thoughts and
feelings, the metaphor elicitation technique showed promise to unlock true motivations.5We didnt have experience at that time with MET, but MRSI6 did. I asked
them to provide a video of a MET interview and, after seeing it, I was convinced
of its potential. Thus, Marcus Thomas partnered with MRSI to determine why
players purchase tickets and other emotional factors that motivate consumers to
purchase games.7
Business Research Methods, 14e/Schindler
2
Phase IQualitativeMET
Early in the research process, two additional agencies the Ohio Lottery had been
using for creative development were called in. Because their work was also meant
to stimulate demand for lottery tickets, input from these agencies was deemed
critical to the overall success of the research project.
We wanted to get buy-in from them from the beginning, explained HirtMarchand. It also helped that Ingram considered engagement with the research
vitally important for each of its agencies. And each agency had numerous questions, among them: What is the understanding of the pay-out or odds and how
relevant is this understanding to making a purchase? Are purchases of lottery
tickets routine or impulsive? Are purchases perceived as recreation or gambling?
What motivates play? How is winning defined? What is the influence of in-store
promotion and signage? Is playing perceived as chance or skill? What is the
significance of the dollar value of the ticket?
MET interviews are long, often 90 minutes or more, said Hirt-Marchand.
Lottery staffers and agency personnel were behind the one-way mirror at every
session. During April through June, a total of 25 interviews were conducted in
three Ohio cities (Cleveland, Columbus, and Cincinnati) to understand motivations
for playing lottery games, to determine obstacles to playing or playing more often,
and to provide guidance for the quantitative segmentation study to follow.8 MRSI
provided the interviewer for most of the sessions, but Hirt-Marchand wanted
Marcus Thomas to develop the expertise. She was trained by the moderator, and,
after observing the process unfold for 20 interviews, Hirt-Marchand conducted
the final five interviews personally. The interviewing technique is similar to a depth
interview. But the moderator spends most of his or her time listening, encouraging
a deeper dialog, with head nods, answer rephrasing, and constant requests for the
participant to elaborate.
Participants represented all four groups of interest: heavy player (at least twice a
week), occasional player (at least once in three months), rare player (less than
twice a year); and nonplayers. When using MET, participants are assigned a task
to complete before the interview: They bring photos or other images (e.g., images
cut from magaz

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