Question: C program(NOT C++, JAVA, or PYTHON) for an interactive game of UNO 2 A Game of UNO You are to develop an interactive game of

C program(NOT C++, JAVA, or PYTHON) for an interactive game of UNO

C program(NOT C++, JAVA, or PYTHON) for an interactive game of UNO2 A Game of UNO You are to develop an interactive gameof UNO between two players. The gameplay for UNO is described at

2 A Game of UNO You are to develop an interactive game of UNO between two players. The gameplay for UNO is described at https://www.unorules.com/. Your program should operate as follows. 2.1 Setup 1. UNO cards are represented as variables of the following type: typedef struct card s t char suit [7]; int value; char action [15]; struct card s *pt; card You are allowed to add attributes to this definition, but not to remove any. You can represent colors by usng card suits. Red: hearts; Yellow: diamonds; Green: clubs; Blue: spades. The action field is used to denote the function of action cards. 2. The game is played using the following deck of cards1. 12 3 4 5 67890 12 3 4567 890 12 3 41567 890 Figure 1: The deck of UNO cards. The following action cards areincluded: Reverse If going clockwise, switch to counterclockwise or vice versa. beginning, the first player loses his/her turn forfeit his/her turn . Skip When a player places this card, the next player has to skip their turn. If turned up at the . Draw Two - When a person places this card, the next player will have to pick up two cards and lby Dmitry Fomin httpe://cammons.wikimedia.org/u/index.php?curid-29517498. 2 A Game of UNO You are to develop an interactive game of UNO between two players. The gameplay for UNO is described at https://www.unorules.com/. Your program should operate as follows. 2.1 Setup 1. UNO cards are represented as variables of the following type: typedef struct card s t char suit [7]; int value; char action [15]; struct card s *pt; card You are allowed to add attributes to this definition, but not to remove any. You can represent colors by usng card suits. Red: hearts; Yellow: diamonds; Green: clubs; Blue: spades. The action field is used to denote the function of action cards. 2. The game is played using the following deck of cards1. 12 3 4 5 67890 12 3 4567 890 12 3 41567 890 Figure 1: The deck of UNO cards. The following action cards areincluded: Reverse If going clockwise, switch to counterclockwise or vice versa. beginning, the first player loses his/her turn forfeit his/her turn . Skip When a player places this card, the next player has to skip their turn. If turned up at the . Draw Two - When a person places this card, the next player will have to pick up two cards and lby Dmitry Fomin httpe://cammons.wikimedia.org/u/index.php?curid-29517498

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