Question: C# Question: Create a class for an inventory system for an RPG. Your solution should contain the following classes An Interface called IContainer - items
C# Question:
Create a class for an inventory system for an RPG.
Your solution should contain the following classes
An Interface called IContainer - items that implement IContainer can have other things put inside them
Add method - adds an item to the container. You may NOT calculate or store the totals for the container here
TotalCount property - returns how many items are in the container including any containers inside. You MUST calculate the totalCount recursively when this method is called
TotalWeight property - returns the total weight of the container including any containers inside. You MUST calculate the totalWeight recursively when this method is called
A class called Inventory that implements IContainer
The constructor should pass in the number of items in the inventory
An abstract base class called Item
Each item should have a cost and a weight property
Several inherited objects from a typical RPG. Each item should have a different cost and weight
A BagOfHolding class which inherits from Item and implements IContainer
You should write some test code to test all of your classes. For example it might look something like this. Make sure that you test the recursive TotalCount and TotalWeight methods
var inventory = new Inventory(3); inventory.Add(new Sword()); inventory.Add(new Potion()); var bagOfHolding = new BagOfHolding(4); inventory.Add(bagOfHolding); bagOfHolding.Add(new Sword()); Console.WriteLine( "The number of items in the inventory is {0} ", inventory.TotalCount); //There are 4 items in this example Console.WriteLine( "The total weight of the inventory is {0} ", inventory.TotalWeight); //Weight will depend on the weights of each item Step by Step Solution
There are 3 Steps involved in it
Get step-by-step solutions from verified subject matter experts
